27 October 2011

Selling legendary items, yes or no?


This is a kind of "addendum" to a previous post. Everyone -me included- is very excited about the idea of gathering some (real) coins while playing our favorite game. Many people are already speculating about how much, when and where you can earn huge amounts of money by playing on the auction house. Speculations aside, we still need to have a clear idea about fees.

In case you still did not know, selling stuff on the AH for real money will trigger some annoying taxes in favor of both Blizzard and Paypal:

  1. Auction post flat fee (by Blizzard)
  2. Item sold flat fee (by Blizzard)
  3. Blizzard cash-out flat fee (by Blizzard, to transfer the money to PayPal)
  4. PayPal cash-in percent fee (by PayPal, to accept the money on your account).

There is a 5th transfer (PayPal to bank account) but -incredibly- it will be free. Yay! The most annoying part of this pay-per-sell process is that you will get taxed "per transaction", be it a single item or a complete stack. It's still unclear if we can sell pre-packed items (1 armor + 1 weapon + 10 potions) but I guess it's just a personal dream. Unless Blizzard decides to charge us few cents, no one will be selling low-priced items: too risky and not profitable at all.

Back to topic. Let's say you finally find this legendary double-axe that you were farming for weeks. Not only is "very rare" but you were super-lucky and it also features the best possible random stats. Your Barbarian is finally "complete", because that's all you needed to feel "uber" and vanquish even the hardest boss of the game (in the hardest possible mode). You obviously can't sell it, because it's so rare and so good that it wouldn't be worth 1000$...

...Then you casually decide to check the auction house and find that a similar item goes for 800/1100$. Now that's a real tricky situation: will you keep the item, because it's so rare that you could never find another one with perfect stats... or will you just hurry up and try to sell it for 800-1000$?

I personally don't have any doubt: I would instantly try to sell it on the Auction House. Real money transfer between players will not be allowed (for obvious reasons) so -if anything- I could only earn gold (virtual money). I think I would sell it even if the medium price was in the 50-100$ range, to be honest.

I guess that items with "perfect stats" will sell for insane numbers in the first months. Yes, there will be a lot of players on the same server but that means more demand and more offer, selling stuff wont be a real problem. I also think that being 99% PvE, this game will almost completely kill the sense of competition between players. That's good and bad: good because we can finally avoid griefers, morons and annoying people, bad because expensive stuff will be purchased by maniacs/collectionists only (the minority). So, in the end, we will lose all those players who want to be competitive and reach the top ranks (because... there are no PvP ranks at all) and need "the best of the best" to deal more damage and climb the ladder (again... no ladder in Diablo III).

If Blizzard really plans to add some decent PvP to Diablo III, legendaries will suddenly become a "must have" for every serious player. I can already see someone spending 1000$ on that double axe just because it could add +1% to the overall DPS...

6 comments:

  1. If I get an awesome drop there's going to be some touch choices involved but I'll be damned if I won't sell that item immediately.

    I guess it also depends what level the item is and how much it is worth. If it's a leveling legendary I might use it for several levels and then sell it. If it's worth less than $10, depending on the fees, I might keep it.

    I have mixed feelings about PvP. For one thing, like you said, PvP would greatly boost the market for items. For another, Diablo is not a PvP-centric game and I don't want to see the crap that plagues WoW in regards to skills and talents. If they start to "balance" classes for PvP, D3 is screwed.

    As for people spending hundreds and thousands of $ on an item, they are either crazy, have too much money (can I haz sum?) or both.

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  2. Sorry I meant "tough choices".

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  3. > As for people spending hundreds and thousands
    > of $ on an item, they are either crazy, have
    > too much money (can I haz sum?) or both.

    Back in time when I used to play Magic The Gathering (trading cards) I remember a guy who entered a shop and purchased *all* the available cards, for a grand total of 1000$ more or less (different currency, but that gives you an idea).

    I remember that because there were quite a lot of teens trying to buy them and the shop ran out for weeks. The day he announced "the cards are here" that (crazy) guy was the first in the queue. He entered, handed out the money (cash) and no more cards for others.

    He was a collector and he was missing 3 cards to complete the album...

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  4. You make a lot of good points in the 2nd last paragraph. Too good, really. I am more worried now about the possible negative effects of the RMAH than I have been to date.

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  5. Another "side effect" of real money is that no one will sell the best items for gold. The "top of the top" will be listed in euros/dollars. That means you cannot grind for weeks, until you gather enough gold to purchase it... because you will be required to use your Visa/Mastercard/etc in any case.

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  6. I'm going to pretty much approach selling items on the AH at first to test the waters, but even if it becomes unrealistic to actually make money playing, I'm okay with the idea that I can pay my WoW sub while playing Diablo. The really cool factor? I'll be getting Diablo for free... win win win.

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